![]() Did I mention that this game is 90% people talking? It’s infuriating. So, if Ryo and Shenhua are walking down the path towards the village and someone needs to say something, you get warped into the cutscene dimension. You see, every line of dialogue – every single line – takes place within a cutscene. But that’s not even the worst thing about the dialogue. It’s just so bloody tedious and leads to a phenomenally slow pace as you trudge through endless streams of poorly written and woefully delivered dialogue. ![]() NPC: “The monks have trained here for centuries.” Ryo himself is the worst culprit – 90% of his dialogue is just repeating what someone else just said back at them with a question mark on the end. Characters take forever to say nothing – there are entire conversations that could be condensed into a single sentence. It’s a Japanese game, made by a small Japanese team, so you have to allow some leeway for imperfect translations and cultural differences, but, even so, the writing is shocking. Shenmue 3 is faithful to its Dreamcast roots in both its gameplay and mechanics – which is either a blessing or a curse depending on your nostalgiaīut even the best voice actors in the world couldn’t save the atrocious dialogue in play.
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